TCEC Season 25, L2, Game 8: Marvin 6.2.0-Wasp 6.58

By Aloril

Currently playing: 9. Velvet 5.3.0-Caissa 1.11.8 Previous game 8. Marvin 6.2.0-Wasp 6.58 1/2-1/2 added to BayesElo lists, result table: Position in r-mobility table and r-moblity points can give different order in some cases Pos Engine Rating % Points Games Direct encounter SB r-mobility points r-mobility -/- points 1. Viridithas 11.0.0-dev2 3419±48 100.0 1.0 1 0.0…

TCEC Season 25, L2, Game 8 speculation simulation

By Aloril

For standings with all tiebreaks and ratings using all games in this season regardless of upgrades and also previous season(s) if same version see previous post Situation before game, simulation about most common position 100k simulations, sorted by who has most 1., then remainder again sorted by who has most >=2., then most >=3., etc..…

TCEC Season 25, L2, Game 7: BlackMarlin 8.0dev-2-DeepSjeng 3.6 a24

By Aloril

Currently playing: 8. Marvin 6.2.0-Wasp 6.58 Previous game 7. BlackMarlin 8.0dev-2-DeepSjeng 3.6 a24 1/2-1/2 added to BayesElo lists, result table: Position in r-mobility table and r-moblity points can give different order in some cases Pos Engine Rating % Points Games Direct encounter SB r-mobility points r-mobility -/- points 1. Viridithas 11.0.0-dev2 3419±48 100.0 1.0 1…

TCEC Season 25, L2, Game 7 speculation simulation

By Aloril

For standings with all tiebreaks and ratings using all games in this season regardless of upgrades and also previous season(s) if same version see previous post Situation before game, simulation about most common position 100k simulations, sorted by who has most 1., then remainder again sorted by who has most >=2., then most >=3., etc..…

TCEC Season 25, L2, Game 6: Wasp 6.58-DeepSjeng 3.6 a24

By Aloril

Currently playing: 7. BlackMarlin 8.0dev-2-DeepSjeng 3.6 a24 Previous game 6. Wasp 6.58-DeepSjeng 3.6 a24 1/2-1/2 added to BayesElo lists, result table: Position in r-mobility table and r-moblity points can give different order in some cases Pos Engine Rating % Points Games Direct encounter SB r-mobility points r-mobility -/- points 1. Caissa 1.11.8 3400±47 100.0 1.0…

TCEC Season 25, L2, Game 6 speculation simulation

By Aloril

For standings with all tiebreaks and ratings using all games in this season regardless of upgrades and also previous season(s) if same version see previous post Situation before game, simulation about most common position 100k simulations, sorted by who has most 1., then remainder again sorted by who has most >=2., then most >=3., etc..…

TCEC Season 25, L2, Game 5: Caissa 1.11.8-Marvin 6.2.0

By Aloril

Currently playing: 6. Wasp 6.58-DeepSjeng 3.6 a24 Previous game 5. Caissa 1.11.8-Marvin 6.2.0 1-0 added to BayesElo lists, result table: Position in r-mobility table and r-moblity points can give different order in some cases Pos Engine Rating % Points Games Direct encounter SB r-mobility points r-mobility -/- points 1. Velvet 5.3.0 3353±38 100.0 1.0 1…

TCEC Season 25, L2, Game 5 speculation simulation

By Aloril

For standings with all tiebreaks and ratings using all games in this season regardless of upgrades and also previous season(s) if same version see previous post Situation before game, simulation about most common position 100k simulations, sorted by who has most 1., then remainder again sorted by who has most >=2., then most >=3., etc..…

TCEC Season 25, L2, Game 4: Arasan 3722eb4-Velvet 5.3.0

By Aloril

Currently playing: 5. Caissa 1.11.8-Marvin 6.2.0 Previous game 4. Arasan 3722eb4-Velvet 5.3.0 0-1 added to BayesElo lists, result table: Position in r-mobility table and r-moblity points can give different order in some cases Pos Engine Rating % Points Games Direct encounter SB r-mobility points r-mobility -/- points 1. Clover 6.0 3411±42 100.0 1.0 1 0.0…

TCEC Season 25, L2, Game 4 speculation simulation

By Aloril

For standings with all tiebreaks and ratings using all games in this season regardless of upgrades and also previous season(s) if same version see previous post Situation before game, simulation about most common position 100k simulations, sorted by who has most 1., then remainder again sorted by who has most >=2., then most >=3., etc..…